Oscailt táiplise móire
Tá tosaithe táiplise níos casta ná cluichí cláir eile ar nós fichille agus fichille na Síne mar go bhfuil fiche teaglaim amháin pointí dísle do gach rolla de na dísle. Ní phléitear thíos ach an t-aistriú is fearr don chéad chéim.
Tá cúpla rialacha anseo. Más féidir leat áit áirithe a áitiú, ba cheart duit é a áitiú oiread agus is féidir. Mar shampla, má rollaíonn tú 6 agus 1, is féidir leat an seachtú láthair a áitiú. Ar an mbealach seo, ar thaobh amháin, is féidir ról a bheith aige chun an comhraic a bhlocáil, ar an láimh eile, is féidir an seachtú pointe a úsáid mar bhonn, agus is féidir níos mó píosaí a chur sa todhchaí.
If you can't occupy a certain point, generally the best move is to move the pieces on the 24th and 13th points. For example, when you roll 3 and 4, you should go 13/10, 24/20. The pawn moved to the tenth point, although it is a weak chess piece, the opponent will only have a chance to attack when the dice that add up to nine (that is, 6 and 3, or 5 and 4) has a chance to attack, and the probability is only one in nine ; and this piece also increases the probability of being able to occupy a certain point in one's own internal board. For example, the fourth point can only be occupied by throwing 4 and 2 in the past, and then 6 and 2 can also be thrown later (10/4, 6/4 ), ready for further blocking of the opponent's pieces. As for the piece moved to the twentieth point, although it is also a weak piece, and it is easy to be attacked by the opponent (the opponent can attack when the opponent rolls 3 or 1), but if the opponent really attacks, the opponent himself will be in the second position. A weak piece is left at ten, and when the next roll is a 5 or 4, it can be counterattacked; and this piece also prevents the opponent from moving the piece from the twelfth point (for example, if the opponent moves 12/16, the next move Toss a 4 and you can go 20/16 to attack it), making it difficult for the opponent to take points on the outer and inner plates. In addition, it must be noted that when moving the piece at the thirteenth point, the smaller the number of steps, the better (unless you can move to the eighth point), which will minimize the probability of being attacked by the opponent.
Tá na bearta is fearr thuas mar thoradh ar anailís ríomhaire. Tá gluaiseachtaí níos fearr curtha in ionad roinnt gluaiseachtaí a measadh a bheith mar na cinn is fearr san am atá thart. Mar shampla, ceapadh gurbh é 13/11 13/8 an t-aistriú ab fhearr ar 2 agus 5, ach léirigh anailís ríomhaire gur bogadh níos fearr a bhí i 24/22 13/8.






